Technology Integration (Blogshare)

Edutopia, which is hosted by the George Lucas Educational Foundation, is a blog site that consistently provides readers with ideas, tools, and resources to promote creativity, innovation, and learning in K-12 students. Although it began with a focus on technology, the blog has expanded to other topics such as social and emotional learning, project-based learning, teacher development, and more. Its purpose is to engage students in life-long learning through collaboration, problem-solving, and creative thinking. Teachers, administrators, and parents can find value within this blog as it shares what is actually possible for students to do within a learning environment. The video below gives more insight into the core values and beliefs of Edutopia.

Johnson (2012) suggests that school librarians should not only teach technology skills to students but “ensure [students] are prepared to succeed and participate [in] a digital society,” (p. 2). Through the various blog posts in which I visited on Edutopia, both teachers and school librarians could benefit greatly from the tools and resources shared within the blogs to assist them in ensuring the technological learning of students. The blogs share a wealth of information and resources for technology integration that can be applied across all content areas. However, when I found “Technology Integration” under the topics tab, which reveals a lot of neat, engaging ways to implement technology into learning environments, I found a blog that could really benefit social studies teachers. The particular blog post that caught my attention (mainly due to my recent obsession with AR/VR tools and resources), was 5 Worthwhile Augmented and Virtual Reality Tools by Kathryn Nieves. The blog shares five free resources that are a great, engaging way for students to integrate their learning with technology. These resources can not only be used within a social studies classroom, but also within the school library as a supplement or enhancement to what students are learning within the classroom. Johnson also suggests the belief that the role of the school librarian should move beyond “provider of resources to one who leads in the use or integration of these resources for learning,” (p. 3). The five resources below promote that belief:

  1. Story Spheres is a website where students can create VR experiences by uploading or selecting 360-degree-images and customizing the image to tell a story or facts about a topic through narration, music, etc. This tool would give students an opportunity to create, analyze, and give facts about the places they are learning about in a social studies classroom, from their home/school environment in elementary grades to national/international environments in middle and high school.
  2. HistoryView VR provides VR tours of historic sites, such as museums, national parks, etc. Touchpoints allow students to learn more facts about the selected location either using a VR headset, tablet, or laptop. This tool would be great for students in upper elementary grades and beyond within a social studies class as they can learn a wealth of information about specific places both nationally and internationally.
  3. Metaverse is an AR experience on both a website and app that allows students to translate their learning through 2D, 3D, and 3D animation tools, narration, music, and more. Students can print a QR code to share their creation with their peers. This can be beneficial for summarizing information learned about a social studies topic, such as the branches of government or goods and services.
  4. Tour Creator allows students to create a VR tour using Google Maps to create a ‘scene’ that students customize what they are learning using touchpoints, music, and notes about their creation. This can be beneficial for students who are learning about places, like their state and its major cities, in geography, further advancing and establishing their learned information.
  5. Panoform is a VR experience that uses real-life drawings to showcase student learning via VR headset, tablet, phone, or laptop. This could be beneficial for students when learning about other cultures or even major historic moments.

Edutopia, and in particular the 5 Worthwhile Augmented and Virtual Reality Tools blog post, really provides teachers, school librarians, administrators, and parents alike with current, attainable technology resources to use within the classroom. Smith (2010) proposes that “sustained project-based experiences with feedback provide the best opportunities for teaching educators how to implement technology,” (p. 627). When teachers, school librarians, administrators, and other school leaders are provided with adequate technological training and support, students will benefit immensely by learning skills needed to manage in the 21st century.

References

Johnson, M.P. (2012). School librarians as technology integration leaders: Enablers and barriers to leadership enactment. School Library Research, 15, 1-33.

Johnston, M.P. (2012). Connecting teacher librarians for technology integration leadership. School Libraries Worldwide, 18(1), 18-33.

Nieves, K. (2019, December 27). 5 worthwhile augmented and virtual reality tools. Edutopia. https://www.edutopia.org/article/5-worthwhile-augmented-and-virtual-reality-tools

Smith, D. (2010). Making the case for the leadership role of school librarians in technology integration. Library Hi Tech, 28(4), 617-631.

Published by rachelwilson92

I am a second grade teacher currently obtaining my masters degree in Library and Information Science. I aspire to become an elementary school librarian in order to motivate and inspire all students to find a love of reading and locating information.

6 thoughts on “Technology Integration (Blogshare)

  1. Hi Rachel,
    Thank you, Thank you for pointing us to this website! My district is currently working with Discovery Education on a STEAM initiative, and this is a worthy companion to their resources. I clicked on the Project-Based Learning tab and found a wealth of information pertaining to the types of learning experiences I need to be creating in the not-too-distant future. The blog on how to grade “project” work was particularly helpful, as I always find one person leads the charge and the rest mostly skate.

    As for cheaper options for AR/VR it might be worthwhile to explore Google Cardboard (https://arvr.google.com/cardboard/). I’ve heard good things, and it is much more cost-friendly for those of us on a budget. My son owns an Oculus Quest that he uses in his science classroom. Although it is only one device, the students are happy to stand in line for their turn. They are super-engaged and come away with memorable learning experiences that will last a lifetime.

    As always, your post is thorough and so helpful. Thanks for the video, too. it was the perfect introduction to this amazing resource. I love learning about new sites, and I will spend many hours geeking out on Edutopia, thanks to you!

    ~Linda Mackay

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    1. Linda,
      I’m so glad you could find more helpful tools on the website beyond what I provided! That’s amazing. I will have to look into the Google Cardboard because it sounds super fun! I can relate to your son in a way because, although I am not as fancy in tech gadgets as he seems to be, I purchased a Merge Cube for my 2nd graders to use. I have two but since my teacher iPad is the only device that allows the apps to be downloaded, we can only use one! But my kiddos love showing me their best patience and procedures in order to get a turn on it.
      Thank you for the kind words and thanks for dropping by!
      Rachel

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  2. Rachel,
    Your blogpost is amazing! I loved your discussion of Edutopia. In your post you shared some wonderful, free AR & VR tools that can be used in the classroom. I am very interested in these tools because I recently inherited a library with a great virtual reality technology that I am trying to incorporate into classrooms. It is great to also see some free alternatives. Are there any tech tools that you found on the Edutopia site that you plan on using soon?

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    1. Elizabeth,
      I was pretty excited myself when I found this site with really cool (and, yes, FREE!) AR/VR experiences. I am pretty jealous that you inherited such awesome technology! The tech tool from Edutopia that I’m most interested in trying soon is Metaverse. I think my 2nd graders can handle it and I feel it would provide so much more to their learning experiences!
      Thanks for dropping by!
      Rachel

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  3. Thank you for sharing these resources. I have come across Edutopia before, but I have never really in-depthly perused what it has to offer. I now see that it is a great blog to follow! The topics are well-organized, but I really like how relevant the posts are to teaching in the 21st Century. I additionally, enjoyed the AR/VR tool discussion, which you do an excellent job of laying out in your own blog. I have been an ELA teacher for 7 years and this is the first year I have taught Social Studies. I am always looking for ways to make history come to life, and using technology is an excellent resource. I know that I should be using more technology in my Social Studies classes, but time has been an issue for me this year as I’m teaching two content areas and working on this Master’s degree. However, the way the information is given in the post makes AR/VR seem more approachable than I first thought. I also love the word “free” associated with anything technology-related as cost is often difficult to overcome for classroom teachers. Thank you again for sharing!

    – Katelyn Smith

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    1. Katelyn,
      I also need to make more room for technology in my classroom. It seems so daunting at times when there is so much going on already, but I felt reassured with this site because the resources are free and, honestly, very doable. I am wanting to look more into Metaverse with my 2nd graders because I think they would be able to handle it and provide so much more to their learning experiences!
      Thanks for dropping by.
      Rachel

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